Latest tweets from icculus ...

Ryan C. Gordon @icculus
This is like someone got triple-dog-dared to merge Mirror’s Edge and Niddhogg. twitter.com/cptnsigh/statu… Tweeted 20 Jan 19 via Twitter for iPhone
Ryan C. Gordon @icculus
@ColaEuphoria As a domain registrar. I don’t know why they called me. Tweeted 17 Jan 19 in reply to Cola via Twitter for iPhone
Ryan C. Gordon @icculus
@pwaring To be fair, this might show up in time for _next_ Christmas. :) Tweeted 17 Jan 19 in reply to Paul via Twitter for iPhone
Ryan C. Gordon @icculus
Finally sent out the last of the Christmas card replies. Let’s take a moment to consider that three dollars and forty five cents was enough to make cards travel to Poland, New Zealand and Canada. Kind of blows my mind. pic.twitter.com/P9RHGXUp1q
Tweeted 17 Jan 19 in reply to icculus via Twitter for iPhone
Ryan C. Gordon @icculus
@retrospasm An animated “Under Construction” gif...! Maybe a midi of “The Final Countdown” blaring... Tweeted 17 Jan 19 in reply to Retrospasm Games via Twitter for iPhone
Ryan C. Gordon @icculus
So inline-reddit.com now has over 20,000 subreddits cached, and...y'all are into some freaky-ass shit. I can't unsee some of this stuff. Tweeted 17 Jan 19 via Twitter Web Client
Ryan C. Gordon @icculus
@jeffbax They don't host my website, they're just the domain registrar. I honestly don't know why they called me today. Tweeted 17 Jan 19 in reply to Jeff Baxendale via Twitter Web Client
Ryan C. Gordon @icculus
@hoserama99 Oh yeah, we had a wildcard SSL cert that caught that, but Let’s Encrypt didn’t offer those at the time that I migrated to them. I’ll fix that! Tweeted 17 Jan 19 in reply to Brad Oliver via Twitter for iPhone
Ryan C. Gordon @icculus
@Sikthehedgehog @Hoaxfish This used to work in the late 1990s. :) Pretty sure there isn’t a sidebar in Firefox at all, now. Tweeted 17 Jan 19 in reply to ⁧ シーク⁨Sik via Twitter for iPhone
Ryan C. Gordon @icculus
GoDaddy just called me to tell me icculus.org is rendering incorrectly, like the style sheet was missing, and I had to assure them that yes, it’s supposed to look like that. 😂 Tweeted 17 Jan 19 via Twitter for iPhone
Ryan C. Gordon @icculus
@mistydemeo @robinkunde (and 100% grateful it wasn't.) Tweeted 16 Jan 19 in reply to icculus via Twitter Web Client
Ryan C. Gordon @icculus
@mistydemeo @robinkunde 100% thought it was going to be this one: hg.libsdl.org/SDL/rev/86dcfb… Tweeted 16 Jan 19 in reply to Misty via Twitter Web Client
Ryan C. Gordon @icculus
@mistydemeo @robinkunde This is not at all the commit I thought you were going to arrive at. 😯 I’ll check into it! Tweeted 15 Jan 19 in reply to Misty via Twitter for iPhone
Ryan C. Gordon @icculus
@blubberquark @pygame_org There may be other concerns, but as far as SDL2 on the Switch: you use the exact same SDL2 API and it does all the platform-specific stuff. It’s not impossible that none of that code changes inside of pygame. Tweeted 15 Jan 19 in reply to ロバート via Twitter for iPhone
Ryan C. Gordon @icculus
@hoserama99 Indeed, removing glBegin/glEnd from an old program causes it to reappear in two new programs. Tweeted 15 Jan 19 in reply to Brad Oliver via Twitter Web Client
Ryan C. Gordon @icculus
@robinkunde @mistydemeo I don't know, but if it's a vsync issue, we just replaced that code in revision control, so it might work better for you...? Tweeted 14 Jan 19 in reply to Robin Kunde via Twitter Web Client
Ryan C. Gordon @icculus
@MSelander No. Tweeted 13 Jan 19 in reply to MS via Twitter for iPhone
Ryan C. Gordon @icculus
@Lin_Manuel Break a leg tonight. :) Tweeted 11 Jan 19 in reply to Lin-Manuel Miranda via Twitter Web Client
Execution Unit Games @executionunit
Quick blog on why/how I support #linux and #macOS as well as #windows for Smith and Winston. executionunit.com/blog/2019/01/0… #gamedev Tweeted 2 Jan 19 via Twitter Web Client
DirectX 12 @DirectX12
What to do with old GPUs if you're a team that has been accumulating them for multiple decades? blogs.msdn.microsoft.com/directx/2019/0… Tweeted 8 Jan 19 via Twitter Web Client