Latest tweets from icculus ...
@koorogi I've got a pretty firm 24 projects picked, just trying to narrow down what to choose for the last five slots at this point, out of 172 possible options.
Tweeted 22 May 22 in reply to Koorogi #BLM via Twitter Web App
@koorogi I'm still working on it; I've been busy, and it's a genuinely overwhelming amount of projects and money. I'll finish soon.
If I do this again, I'm going to get a couple people to evaluate the projects, so it won't take this long.
Tweeted 22 May 22 in reply to Koorogi #BLM via Twitter Web App
@BriannaWu @chipgoines But coming from someone who just soldered a USB port onto one of those throwaway single-title audiobook players from the library: tinkering is fun, you should tinker until you run out of stuff to tinker with.
Tweeted 22 May 22 in reply to icculus via Twitter for iPhone
@TheSpydog @AmerKoleci To be fair, it's fine to have an extra precook-the-shaders build step when shipping for a console, since there won't be new APIs showing up years later, whereas the Windows binary of today might want to seamlessly use D3D13 tomorrow.
Heck, D3D12 has TWO bytecode formats already!
Tweeted 18 May 22 in reply to Caleb Cornett via Twitter Web App
@FlohOfWoe I was thinking of adding something like GL_ARB_get_program_binary...you give us SDL bytecode, but can ask for the native representation (which might be SPIR-V/DXIL/whatever, or it might be the thing below it), so you can cache and try to use it next time.
Tweeted 18 May 22 in reply to Andre Weissflog via Twitter Web App